Kriyaa Magnetic Flash Cards (English)

Kriyaa Magnetic Flash Cards (English)

Magnetic Flashcards (English) | Ages 3–8
120 colour-coded magnetic letters | Vowels, consonants & 42 letter sounds | Nursery to Grade 2

✔️ Builds Letter Recognition & Phonics with Colour Cues
✔️ Strengthens Spelling, Word Building & Vocabulary
✔️ Develops Fine Motor Coordination & Pincer Grasp
✔️ Supports Sorting, Categorising & Pattern Play
✔️ Ideal for Hands-On Phonics Practice at School & Home"

₹195.00 ₹225.00 ( 14 % Off )
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Product Details
Magnetic Flashcards (English)

DESCRIPTION
Magnetic Flashcards (English) are made from sturdy, child-safe magnetic material that's easy for little hands to pick up and move. The set includes 120 colour-coded lowercase letters — with vowels in blue, consonants in green, and 42 letter sounds in yellow — making sorting and word building simple and enjoyable. Children develop letter recognition, phonics skills, spelling confidence, vocabulary, and fine motor coordination through playful, hands-on exploration.

AGE GROUP
Nursery (PP1) | LKG (PP2) | UKG (PP3) | Grade 1 | Grade 2 | Ages 3–8

SKILLS DEVELOPED
Grapheme-phoneme correspondence, Phonological awareness, Decoding and encoding, Fine motor coordination, Hand-eye coordination, Visual discrimination, Categorization and sorting, Vocabulary acquisition, Spelling proficiency, Word building and construction, Tactile exploration, Linguistic fluency, Attention to detail, Self-paced learning

EDUCATIONAL FOCUS
Grows foundational literacy through colour-coded scaffolding and multi-sensory phonics — turning letter–sound mapping, decoding, and word building into a self-directed, play-way experience.

HOW TO USE
1. Vowel & Consonant Sort – Learners separate magnets by colour into vowels and consonants. Reinforces phonological categories.
2. Word Builders – Call out a CVC word; learners build it with magnets. Develops decoding and encoding.
3. Sound Hunt – Highlight a yellow sound magnet; learners list words that contain it. Strengthens phonological awareness.
4. Spelling Race – Two teams race to spell a target word. Builds spelling proficiency and fine motor speed.
5. Pattern Play – Arrange consonant–vowel–consonant patterns and substitute one letter at a time to make a new word. Grows linguistic fluency."

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